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Beitrag  JakeOIL Di Apr 09, 2013 11:35 pm

Hello!

Thanks to everyone who has joined our forum and applied to join the clan! We really appreciate it!

We have set up a community mapping session, and well...as a better way to get to know each other, the idea is to make some group maps. Two main goals :
- As a mapping clan, building is the essence, much more enjoyable when done with other humans Laughing
- Get to know each other : a clan is of course...a social thing! If we don't have fun together, what's the purpose of joining a clan?

Here's a simple and hopefully nice proposition ! We have several ongoing projects involving at least one XT member :
- Two canyon maps : looking for at least one player for each map (with a max of three). Given the idea of making a minute lenght track, 15 seconds per mapper seems a good timing, so 3 is a max, considering there's one XT member on the project
- Two stadium maps : looking for at least one player (with a max of three as well). The same rule applies !
- And a huge PF map : anyone who wants to join...the more the merrier !

If you're interested, please send me a PM on this forum and I will give you out the process with all the links.

If you have questions, feel free to ask rabbit

Let's start the mapping cheers

See you Very Happy


Zuletzt von JakeOIL am Mo Apr 22, 2013 11:09 pm bearbeitet; insgesamt 1-mal bearbeitet
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Beitrag  Taronium Sa Apr 13, 2013 2:19 am

(AH, HERE is the post... Idea )

I'm totally thrilled to start mapping with ya'! For me it'll be all Canyon, because I just can't warm up to Stadium for some reason. But I love Canyon all the more, so...yeah...count me in! clown

Guess I'll send you a PM then about the canyon maps... hope I'm not too late, but at the going rate I have a good feeling... silent

Thanks for taking care of all this and pushing this thing alive again! I'll happily join the effort! cheers



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Beitrag  poivrot Sa Apr 13, 2013 11:11 am

Very well say Taronium sunny
I'm on for canyon too if possible What a Face
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Beitrag  JakeOIL Mi Apr 17, 2013 11:21 pm

Cool guys! Thanks!

You have received a PM with the maps!

Let's rock Very Happy
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Beitrag  DeMeNs Do Apr 18, 2013 7:07 am

I'm in!
I will contribute in the map you want, but PF.
I think canyon is best envi for me, since I've builded just two stadium maps... But I've been playing stadium for years... So I can try it too...
Su just tell me in wich map start to working and I will try to build something. I've downloaded the pack you linked me...
I've got lots of unfinished tracks. I have to check them... Most are totally craps that I din't finish because get bored of my own track... XD But maybe there's something interesting. I've been without touching the editor for a time... So I can't remember...

Also I can try to do some screenshot for tracks when finished (this includes PF track)... I know most of my tracks have lazy screenshots... But somethimes I get nice ones XD

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Beitrag  Taronium Do Apr 18, 2013 12:18 pm

I'd like to continue the "jakeoilmap". Very Happy ...I don't have the patience to deal with a PF map, but yours is right down my alley for sure! cheers

Here's my first take on it!

It's about 15 sec more... Cool

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Beitrag  poivrot Do Apr 18, 2013 7:24 pm

I've another option Laughing
but no problem pig Basketball clic
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Beitrag  Taronium Do Apr 18, 2013 7:45 pm

Uh, that's nice, too! affraid
I haven't kept it strictly fullspeed, but figured it felt like wanting to stay inside the "pool", so to say. I generally prefer a sense of consistency in feeling, but that may not always be a good thing... I dunno... I like both versions and it's amazing how different they make the map. Shocked

NEAT! bounce

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Beitrag  poivrot Do Apr 18, 2013 7:57 pm

Yeah really exiting cheers
I'm really up to continue your route Taro,
doesn't matter for me, it don't take so much time like a whole map Very Happy
I like both too Laughing
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Beitrag  Taronium Do Apr 18, 2013 8:41 pm

I'm having a look right now to see, if I can keep it fullspeed. It's tricky and a bit more clunky, but it might just work... gimme a moment, please! pirat

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Beitrag  poivrot Do Apr 18, 2013 9:01 pm

seems great Surprised
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Beitrag  Taronium Do Apr 18, 2013 9:26 pm

Here's we go! Jakeoilmap.t02

This one's fullspeed. Oddly a bit slower, but still... might flow well. Naturally you can rip it to shreds, if you like, hehe, I'm not married to any piece, especially after the "finish", which is just, well...the end of my stretch.

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Beitrag  JakeOIL Do Apr 18, 2013 9:58 pm

Nice mapping guys!

@ Taronium : Nice idea of getting a shady path Very Happy, I prefered your first version, the underplatform jump is somehow too "strong" on the second...but it's a matter of taste !

@ Poivrot : nice idea as well, the fullspeed drifter is surprising!

Incredible how the style may change in a few seconds Very Happy

I think we can keep both maps, there's no problem with that, what do you think?

If you're ok with that, here's my proposal :
-Poivrot makes the continuity of Taronium's map
-Demens or me continu Poivrot's section

@ Demens : if you prefer you can start with the map called "Jakewader". The idea is mainly to have fun, so feel free to change anything you want to !

Waiting for your answers!
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Beitrag  Taronium Do Apr 18, 2013 11:29 pm

JakeOIL schrieb:Nice mapping guys!

@ Taronium : Nice idea of getting a shady path Very Happy, I prefered your first version, the underplatform jump is somehow too "strong" on the second...but it's a matter of taste !

I tend to agree. I enjoy a certain compactness. I just wished I'd find some way to keep the brakes redundant, hehe. If you can think of something for that brake turn? (I'm sure you know what I mean, right?) Anyway...I'm with ya' on it! afro

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Beitrag  kruemelyeti Do Apr 18, 2013 11:35 pm

I sent a pm to Jake with one more proposal for a map-start (canyon), so we have more variety. Whoever is interested in that one can also message me and I'll give you the link. Wink

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Beitrag  DeMeNs Fr Apr 19, 2013 6:37 am

JakeOIL schrieb:1
-Demens or me continu Poivrot's section

@ Demens : if you prefer you can start with the map called "Jakewader". The idea is mainly to have fun, so feel free to change anything you want to !

Waiting for your answers!

Ok. I will try to build something this weekend in Jakewader. Smile
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Beitrag  poivrot Fr Apr 19, 2013 12:00 pm

ok ! i'm folowing Taronium's part. drunken
Here's my proposition for next 15 sec : next 15s bounce
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Beitrag  Scape Sa Apr 20, 2013 8:59 am

I look forward to the results. I have not engaged. My English is so bad for demanding communications such as cooperation in the construction. I should also correct the tendency foreign pieces and cursing for changes my pieces. Embarassed pirat silent lol!

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Beitrag  Taronium Sa Apr 20, 2013 10:00 am

Yehah, poivrot, I like what you've done a lot! Really nice flow! cheers
...do you mind, if I embellish a tiny bit around it, not changing the track, just adding some roof and stuff?! rabbit ...don't know, if that would be breaking the etiquette here? silent

Like this! (Jakeoilmap.tp04.Map.Gbx)

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Beitrag  DeMeNs Sa Apr 20, 2013 11:50 am

My part in jakewader is done... Now the map is about 58 secs. I started by erasing last drop. It was not as soft as the previous movements... So I decided changue a bit from there... Since this starts like a fullspeed map I decided to continue in fullspeed style (wich is not my style, but since I don't have enough inteligence to have a style this is not a problem XD). Aded a turbo and jump up with a soft landing, then a 180º full-turn-or-die for entering a big loop. This corner is noslide, but if you don't hit correct timing on cornering you will drift to the loop by loosing a few miliseconds... If you arrive the loop in good speed you will do without loosing traction... And then I reused jakeoil section (I'm a lazy guy XD) but in the other direction to reach the finish. This section requires a nice line to keep balancing, otherwise you will arrive the finish upsidedown. (Not as tricky as seem at first run)
This track can be continued from there if you want. I know there's now almost the minute and there's not much room for other builder ... But maybe we can fit a few seconds more in a crazy finish XD (it's not writen one minute is the limit XD)
Didn't payed atention to scenery at all. I don't use to build scenery until the route is done... If this deserves to be released at the end I will work on it. (I'm sure we have something nice here about to sprout Smile )
So main idea is here. Feel free to comment and edit all what you want! Hoping for feedback!

PD: I aded a custom signal (over the finish)... Just for test if it apears visible for others or just for me... Can you see an ugly skull there?

The track in this link (dropbox)
https://www.dropbox.com/s/82fyy44w6pq7s99/Jakewader%20V3.Map.Gbx
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Beitrag  poivrot Sa Apr 20, 2013 12:13 pm

@ Taronium : with great pleasure, (i'm really lazy boy ) drunken Very Happy
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Beitrag  DeMeNs Sa Apr 20, 2013 1:00 pm

Just tested jakeoilmap in the last Taronium's revision... Love it!!!
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Beitrag  Taronium Sa Apr 20, 2013 3:56 pm

@poivrot: YAY! What a Face
@DeMeNs: Yippy YAY! cheers

About the forum: IT'S ALIVE! affraid

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Beitrag  poivrot So Apr 21, 2013 11:43 am

I've made some modifications on jakeOILmap !
You'll tell me if it worth something Rolling Eyes
jakeOILmap tp05
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Beitrag  Taronium So Apr 21, 2013 12:14 pm

WAAAHHHHHHH, lol! , dude, you've so read my mind! cyclops
That's exactly what I was thinking about yesterday, too! Perfect! cheers

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